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-
- KaleidoSonics
-
- presented by
-
- Masque Publishing
-
- created by
-
- John W. Ratcliff
-
- and
-
- Rob Wallace
-
-
- "Interactive Art and Relaxation Software"
-
- "Mesmerising interactive graphics, breathtaking imagery, and a
- hauntingly beautiful music score, make KaleidoSonics the
- best showcase piece for any MPC machine."
-
- "After playing with KaleidoSonics for an hour I just felt like taking
- the whole day off. Very relaxing!" Craig Knouf, Technical Consultant
- for CompuServe
-
-
- ===========================================================================
- Full General MIDI score on the following sound cards:
-
- Adlib
- Adlib Gold
- Sound Blaster
- Sound Blaster Pro
- Pro Audio Spectrum
- Pro Audio Spectrum 16
- Roland MT-32
- Roland Sound Canvas
- Creative Labs Wave Blaster
- Gravis Ultrasound
- Turtle Beach Multisound
- Sonic Sound
- Midi Maestro
- Tandy Sensation
- Logitech SoundMan 16
-
-
- supports any standard CD-audio compact disc with CD-ROM drive.
- (requires commercial version of KaleidoSonics)
-
- Requires:
-
- Requires 386 (486 recommended) or better machine and VGA. Sound Card or
- CD-ROM drive recommended but not required.
-
-
- ===========================================================================
- "What is KaleidoSonics?"
- ===========================================================================
-
- KaleidoSonics fully utilizes current day multimedia hardware like VGA,
- sound cards, 386 and 486 machines, and CD-ROM to create a stunning piece
- of interactive art. Designed by computer graphic artist John Ratcliff
- and award winning multimedia composer Rob Wallace, the KaleidoSonics
- presentation is filled with dazzling sights and sounds; that you
- control.
-
- Relax and unwind after a hard day at work. Insert the KaleidoSonics CD
- into your CD-ROM drive, a CD by your favorite performing artist, or
- simply use the sound card you purchased with your MPC machine, and feel
- the stress float away. You will explore hundreds of visual effects
- possible in six realms of stunning imagary, each accompanied by an
- originally composed sound track.
-
- Using state of the art texture-mapping, 3d graphics, image warping, and
- fractal image recursion the visual effects produced by KaleidoSonics
- are truely spellbinding. Realms to explore are Desert, Sea, Sky, Space,
- Earth, and Majesty. The visual effects your create are saved for every
- screen, so that you can show off your presentation to friends in a self
- running demo.
-
- ===========================================================================
- Type: KS to run. SETUP to configure audio hardware.
- ===========================================================================
-
-
- ===========================================================================
- The KaleidoSonics Keyboard Chart
- ===========================================================================
- Some of the key assignments on KaleidoSonics are 'case-sensitive'.
- Make sure that you have the CAPS-LOCK key turned off when you run the
- KaleidoSonics. To select an upper case assignment of a key, simply hit
- the shift-key in combination with that character. Generally speaking
- the upper case key assignments are used to cancel or reverse a
- particular effect.
-
- Also, be sure to have your NUM-LOCK key turned off so that you can use
- the cursor-keypad to to move the imagary around interactively.
-
- Control A -> pause effect.
- Control P -> restore default preferences.
- Control F -> Clears all effects for all screens.
- Control X -> Quit program without saving prefs.
- Control Q -> Quit program without saving prefs.
-
- a -> Lower case: Enable auto-advance mode. This will allow the
- KaleidoSonics to automatically advance to the next picture if
- you don't touch the keyboard for an extended period of time.
-
- A -> Upper case. Disable auto-advance mode. Will cause the
- KaleidoSonics to stay on the picture you are at even if you
- don't touch the keyboard for a long time.
-
- b -> Advance to next bit map for 3d models. When 3d modeled
- objects are on the screen (by pressing the U key) you can map
- a number of surfaces onto that object. This key will cycle
- forward through each of the possible pictures, ending with
- the background screen itself.
-
- B -> Go to previous bit map for 3d models. This will back up to
- the previous bit mapped image.
-
- C/c -> Toggle MIDI music on/off If you have setup KaleidoSonics
- for a particular sound card configuration, and it has
- successfully loaded the sound driver, this will turn music
- playback on or off. If you have an audio CD in your CD-ROM
- drive, MIDI music will be turned off by default when
- KaleidoSonics starts up, so that you can hear the audio-CD
- instead.
-
- D/d -> Toggle dim mode on/off. Controls whether or not lead sphere
- or circle is dimmed.
-
- E/e -> This key will anchor the current image in the middle of the
- screen.
-
- F/f -> Fix it. This key resets the current picture, turning all
- effects off.
-
- g -> Increase zooming speed for 3d objects. The first time you
- hit this key, any 3d objects displayed will begin zooming in
- and out slowly. The more times you hit the letter 'g' the
- faster the objects will zoom.
-
- G -> Cancels zooming effect for 3d objects, causes the object to
- come to a rest at full size on the screen.
-
- H/h -> Bring up help screen
-
- l -> (lower case L) Increase image delay factor. Slows things
- down on very fast machines.
-
- L -> Cancel the delay factor, KaleidoSonics will go as fast as it
- can.
-
- m -> Advance to next mirror mode. KaleidoSonics has 4
- different mirror and/or reflection modes. Hitting this key
- will cause it to advance to the next mirror mode. Every
- mirror mode creates unique effects, be sure to experiment a
- lot with these modes.
-
- M -> Backup to the previous mirror mode.
-
- N/n -> Advance to the next picture
-
- P/p -> Go to the previous picture.
-
- q -> Increase bottom screen width in texture map mode #1.
-
- Q -> Decrease bottom screen width in texture map mode #1.
-
- r -> Increase screen roll.
-
- R -> Decrease screen roll.
-
- S/s -> Set's 3d to map background screen.
-
- T/t -> Advance to the next texure map mode.
- texture map mode 0 -> no texture mapping, just display image.
- mode 1 -> sweep image left/right.
- mode 2 -> random warp on one corner of the image
- at a time.
- mode 3 -> random warp on all 4 corners simultaneously.
-
- u -> Next 3d shape.
-
- U -> Previous 3d shape
-
- w -> Increase wave action in mirror modes 1 and 2.
-
- W -> decrease wave action.
-
- x -> Increase x-axis rotation of 3d object.
-
- X -> Cancel x-axis rotation of 3d object.
-
- y -> Increase y-axis rotation of 3d object.
-
- Y -> Cancel y-axis rotation of 3d object.
-
- z -> Increase z-axis rotation of 3d object.
-
- Z -> Cancel z-axis rotation of 3d object.
-
- / -> Toggle number of digital sound effects played simultaneously.
-
- F1 -> one object
- F2 -> two objects
- F3 -> three objects
- F4 -> four objects.
-
- F5 -> turn mirror mode off.
- F6 -> reflection mirror mode.
- F7 -> spheres.
- F8 -> circles
- F9 -> rings
- F10 -> rings and spheres.
-
- + -> In texture map mode #1, move horizon up, otherwise, increase
- brightness of image.
-
- - -> In texture map mode #1, move horizon down, otherwise,
- decrease brightness of image.
-
- ' -> (single quote key) Next track on CD if CD-audio in CD-ROM drive.
- (Commericial version of KaleidoSonics only)
-
- ; -> (semicolon key) Previous track on CD if CD-audio in CD-ROM drive.
- (Commericial version of KaleidoSonics only)
-
- [ -> (left bracket key) Decrease size of 3d object.
-
- ] -> (right bracket key) Increase size of 3d object.
-
- 0 -> Turn object display off.
-
- 1-9 -> Set object movement speed.
-
- <, -> Decrease number of loops in circle (if circle or rings up)
-
- .> -> Increase number of loops in circle (if circle or rings up)
-
- SPACEBAR-> Toggle image recursion.
-
- ENTER -> In texture map mode #2 or #3, first time hit, will cause zoom
- to occur, if hit twice, will zoom back to entire image. In
- all other modes, hitting the enter key toggles object motion
- on and off.
-
- CURSOR KEYS -> Move lead object around the screen.
-
- ESC -> exit to title page.
-
-
- Sound Card notes:
-
- CD-ROM drive owners: (requires Commerical version of KaleidoSonics)
- =======================================================================
- If you have purchased the CD-ROM version of KaleidoSonics you almost
- certainly want to play the music from the CD rather than through your
- sound card. All of the music on the CD was composed on a Roland Sound
- Canvas (SC55) in conjunction with a Kurzweil K2000. These are two of
- the highest quality MIDI synthesizers available to composers today. The
- music has been professionally mixed and mastered to provide the highest
- quality performance of KaleidoSonics music possible.
-
- Simply have the KaleidoSonics audio CD in your CD-ROM drive
- when you start your computer. When you run KaleidoSonics it will
- automatically begin playing the music from your CD player, allowing you
- to match music to the visual effects. Make certain you have speakers
- hooked up to the output of your CD-ROM drive. Wearing headphones while
- listening to KaleidoSonics will create the must immersive experience
- possible.
-
- You can use any audio CD with KaleidoSonics. Simply insert an audio
- CD into your CD-ROM drive, be it classical, jazz, new-age, or even
- rock-and-roll. You will find it interesting to match the visuals with
- the music of any CD you play.
-
- Sound Cards:
- ==============================================================
- To configure KaleidoSonics for your sound card run SETUP. You will
- be asked to select your DIGITAL audio source and your music source. If
- you do not have a sound card, do not run SETUP. Simply run the program
- without sound effects or music. I have you have a problem with any
- sound card configuration type 'REMOVE' while in the JROB directory.
-
- PC Speaker:
- ==============================================================
- If you have not purchased a sound card for your computer you will not be
- able to hear KaleidoSonics music out of the PC speaker. You will be
- able to enjoy the KaleidoSonics graphics, but not the music or sound
- effects. We strongly recommend that you purchase a sound card to
- enhance the enjoyment of your computer. Sound Cards that support the
- general MIDI standard like the Roland Sound Canvas provide the best
- quality music.
-
- Adlib Personal Music System:
- ==============================================================
- If you have this sound card, you will get music, but not sound effects.
- Choose 'no digital sound card' for digital, and Adlib for music. The
- Adlib uses an FM synthesizer that has very limited music capability.
- But we believe you will find the Adlib music to be some of the best you
- have ever heard, because it utilizes the general MIDI instruments
- developed by The Fat Man for Yamaha (the maker of the YM3812 FM
- synthesizer in the Adlib).
-
- Adlib Gold
- ==============================================================
- The Adlib Gold uses a more sophisticated version of the same FM
- synthesizer found in the original Adlib card. This synthesizer is known
- as the OPL3 and supports stereo and a richer sound for instruments.
- KaleidoSonics fully supports the OPL3 FM snthesizer, providing rich
- stereo sound. Even though the music is not as strong as that found in
- true MIDI devices we strive to push the synthesizer to produce the
- richest possible OPL3 sounds. The Adlib Gold has full stereo digital
- sound support for the sound effects availabe in some realms. Sound
- effects require the presence of an EMS memory manager. (Typically
- DEVICE=EMM386.SYS in your CONFIG.SYS file.) Sound effects will not be
- available unless KaleidoSonics finds enough EMS memory available and a
- digital sound driver loaded.
-
- Tandy Sensation
- ==============================================================
- The Tandy Sensation uses the same basic architecture as that found in
- the Adlib Gold. The Tandy Senstation provides OPL3 FM synthesis and
- mono digital sound effects.
-
- Creative Labs Sound Blaster and Sound Blaster Clone
- ==============================================================
- This extremely popular sound card provides OPL2 (YM3812) FM synthesis
- for music and mono digital sound for sound effects. SoundBlaster cards
- come in a variety of configurations. The KaleidoSonics SETUP program
- will auto-detect the presence of a SoundBlaster or compatible sound
- card, but you must be absolutely certain you configure the driver for
- the correct IRQ and base address settings by pressing the letter 'C' to
- configure. This is very important, because specifying an incorrect IRQ
- will cause your computer to lock up.
-
- Creative Labs Sound Blaster Pro
- ==============================================================
- This is a very popular version of Creative Labs SoundBlaster card that
- features stereo digital sound and an OPL3 FM synthesizer. As noted
- before make certain you configure your sound driver for the correct IRQ
- and base address settings.
-
- ATI Stereo FX Card
- ==============================================================
- This sound card is SoundBlaster compatible but features it's own method
- of providing stereo digital sound. Select SoundBlaster for music, but
- ATI Stereo FX for digital sound. Once again be sure of your
- configuration settings.
-
- MediaVision ProAudio Spectrum
- ==============================================================
- This is a popular stereo sound card from MediaVision. It features an
- OPL2 FM synthesizer, SoundBlaster compatibility and it's own native mode
- stereo digital sound. Select ProAudio Spectrum 8 for digital sound and
- ProAudio Spectrum for music. The ProAudio Spectrum supports it's own
- configuration information, so you will not need to configure the driver
- for base address and IRQ settings.
-
- MediaVision ProAudio Spectrum 16 and Logitech SoundMan 16
- ==============================================================
- Both of these cards utilize the Yamaha OPL3 FM synthesizer and support
- stereo digital sound.
-
- Turtle Beach MultiSound
- ==============================================================
- The Turtle Beach MultiSound is a very high end MIDI synthesizer. It is
- very important that you upload the general MIDI presets to your Turtle
- Beach before you try to run KaleidoSonics. If you have installed
- your Turtle at anything other than the default settings you may not be
- able to run KaleidoSonics successfully. KaleidoSonics provides
- fully orchestrated general MIDI music on the Turtle Beach Multisound and
- stereo digital sound eff ects.
-
- Microsoft Sound System
- ==============================================================
- This is a sound card provided by Microsoft that has features very
- similiar to those of the Adlib Gold. It sports an OPL3 FM synthesizer
- and rich stereo digital sound.
-
- Advanced Gravis Ultrasound
- ==============================================================
- To run KaleidoSonics with a Gravis Ultrasound requires that you have
- loaded the ULTRAMID general MIDI and digital sound driver from Gravis.
-
- If you do not have ULTRAMID then you must run the Gravis as a
- SoundBlaster compatible with SBOS. We HIGHLY recommend you get the
- ULTRAMID drivers from Gravis. With ULTRAMID you will hear a fully
- orchestrated general MIDI score and stereo digital sound effects.
-
- Roland MT-32/LAPC1
- ==============================================================
- This is a once popular MIDI synthesizer from Roland. The KaleidoSonics
- music will play on an MT-32/LAPC after it has downloaded a bank of
- general MIDI instruments to the card. The MT-32/LAPC is a music only
- instrument. You must select 'no sound card' or some other digital sound
- device for sound effects with KaleidoSonics.
-
- Creative Labs Wave Blaster, Ensoniq SQ-1000, or other MPU401 comptabile
- general MIDI synthesizers.
- ==============================================================
- The MPU401 interface is a standard interface for MIDI synthesizers and
- general MIDI is a standardized specification for music. In addition to
- the Creative Labs Wave Blaster and Ensoniq SQ-1000, there are a number
- of MPU401 compatible general MIDI synthesizers on their way to the
- marketplace. Simply select MPU401 general MIDI for any of this cards.
- This is a specification for music, not for digital sound, you will have
- to select 'no digital sou nd' or some other digital sound card
- specification to get sound effects.
-
-
- MidiMaestro, SonicSound, or other Aria based MIDI synthesizers
- ==============================================================
- Those sound cards based on the Aria chip-set from Sierra Semiconductors
- are SoundBlaster compatible as well as support general MIDI utilizing
- wave table synthesis. If you want to hear the general MIDI music with
- your Aria based sound card, you must make certain the 'SET ARIA=...'
- command has been placed in your 'AUTOEXEC.BAT' software by the sound
- card's installation software.
-
- Roland Sound Canvas - SCC1 and SCC55
- ==============================================================
- We have found the Roland Sound Canvas to be the BEST general MIDI
- synthsizer available. Due to Roland's tremendous patch set, and chorus
- and reverb modules this device produces amazing studio quality music.
- The music in KaleidoSonics sounds better on this device than any
- other. The Roland Sound Canvas does not provide digital sound so you
- will have to select 'no digital sound card' or some other digital sound
- device for sound effects. KaleidoSonics provides custom
- orchestrations of all of the music on the Roland Sound Canvas that
- closely aproximate the orchestration found on the audio-CD portion of
- KaleidoSonics.
-
-
-
- ====================================================================
- John answers some questions and tries to explain some of the visual
- effects created by KaleidoSonics
- ===================================================================
-
- "John, why are there so many keys in KaleidoSonics? I thought you
- knew how to do user interface design, what gives?"
- ===================================================================
- KaleidoSonics is capable of producing an infinite number of visual
- effects. Even after messing with this program for over six months I
- still create cool new effects I have never seen before. The
- KaleidoSonics program is a collection of high-speed graphics routines
- that have many controllable variables. Changing these variables will
- create unique and surprising results. Assigning keys to each of these
- variables is what allows for an infinite number of visual effects to be
- created, and gives rise to limitless possibilities of exploration for
- the user. You are a multimedia explorer, sort of a performance artist,
- and it's up to you to create visuals that are appealing, satisfy, and
- make you feel whole. (Not asking much of a collection of graphics
- routines, am I?)
-
- KaleidoSonics is meant to be an active experience. Sure you can just
- sit back and watch some preset visual effects, but it is far more
- interesting to create visuals that match your mood, music, and personal
- sense of asthetic. If KaleidoSonics didn't offer you control over
- all of these variables it would be fun to watch as a passive experience,
- but you would never be able to create screens and effects that only you
- can imagine.
-
- Another reason to provide an infinite number of settings is the huge
- performance difference between machines. Something that might look cool
- on one persons computer might run too slowly (or too quickly) on someone
- elses. The primary gating factor with KaleidoSonics is going to be the
- speed of your video card. On local bus VGA KaleidoSonics is so fast
- it's scary. (Ok, it's not actually scary, but it does go really fast.)
- In the future people will own 586 machines with super local bus, (I
- assume that's where the video card actually sits in your lap) and all
- kinds of new visual effects will be possible as new and faster
- multimedia hardware comes along.
-
- ===================================================================
- "What's recursion? Is it catching? Do I really need recursion or can I
- live without it?"
- ===================================================================
- Most computer programmers know recursion as a bizarre little programming
- trick we were tought in college that we could rarely find a practical
- use for. Having learned recursion in college, it's only natural that I
- would find a completely impractical use for it in KaleidoSonics.
-
- Recursion is when the input of a function is obtained from the output of
- the same function, forming a feedback loop. (But that's impossible you
- say. How can the result of a function be equal to the function itself?
- Well, like I said, we could rarely find a practical use for it.) The
- KaleidoSonics uses graphics recursion, where the output of a graphic
- routine is fed back in as the source. We have all seen the hall of
- mirrors effect where a reflection is cast into infinity when two mirrors
- are placed such that they each reflect the image in one another.
- Likewise KaleidoSonics does the same thing; and the results are
- astonishing. Hitting the function key F8, and then the letter E key in
- KaleidoSonics will bring up in the middle of the screen, with graphic
- recursion, a 'circle of death', (ok, it's just a spinning series of
- concentric circles but 'circle of death' sounds much cooler). Hitting
- the SPACEBAR will toggle recursion on and off. With recursion turned
- off this is a neat little graphics effect which maps the background
- image into a circle. But with recursion turned on the graphic feeds on
- itself producing a swirling mass of colors and patterns that may and or
- may not produce a hypnotic state, if it does just remember the key
- phrase "oranges". Pressing the arrow keys on your keyboard allows you
- to control the direction of the motion inside the 'circle of death'.
-
- You will also get recursive effects (sometimes known as 'graphics
- bio-feedback'), when displaying the moving spheres or the 3d objects
- which reflect the background screen. You can increase the amount of
- feedback going on by adding more objects or by turning the texture
- mapper and/or mirror modes on. Don't be afraid, it looks much cooler
- than it sounds.
-
- ===================================================================
- "What is a 'texture mapper'? Is it good for anything other than making
- me feel queasy to the stomach?"
- ===================================================================
- A texture mapper is a graphic effect that will take a photgraphic image,
- often containing a texture like brick, tile, or weave, and will map it
- onto a two-dimensional surface. Pretty much every cool computer
- animation or effect you have seen in movies or commericials makes heavy
- use of texture mapping to sustain the illusion of a living, breathing,
- creature, or a realistic scene. Whether it's mapping brick onto a wall,
- or reptile skin on a dinasour in Jurrasic Park, texture mappers are at
- the core of most computer special effects.
-
- The texture mapper in KaleidoSonics won't bring dinasours to life,
- but it will offer you the opportunity to experiment and interact with
- one of the most fascinating graphics toys ever created from an unrolled,
- optimized, assembly language loop. (That's techy computer terminology
- to impress my programming buddies.) The texture mapper in the
- KaleidoSonics was written by John Miles of Miles Design, purveyor of
- graphics technology to the stars. What's unique about John's texture
- mapper is that it's fast. I mean REALLY fast. And with a REALLY fast
- texture mapper, you can do some REALLY cool things. And so I have.
-
- You control two things with a texture mapper. The surface you are
- mapping the image onto, and the graphic image that is being mapped. Of
- course KaleidoSonics let's you do both. KaleidoSonics has three
- base texture map modes that have a fixed surface and moving image
- points. The fixed surface is the screen itself, or half of the screen
- in any of the mirror modes. What moves are the texture map points.
- Those are the points in the background image that are being stretched to
- fill the screen. KaleidoSonics also uses the texture mapper to wrap
- imagary onto real-time 3d modeled objects. Pressing the letter 'U' key
- on the keyboard will cycle through the various 3d shapes available.
- Pressing the letter 'B' key will cycle through the number of texture map
- images available.
-
- Texture Map Mode #1:
- ===================================================================
- In texture map mode #1 (invoked the first time you hit the letter 'T')
- the background image will move side to side, creating a perspective
- effect. This is greatly enhanced by pressing the F6 key to invoke a
- mirror reflection. You can change the rate at which the texture moves
- back and forth by pressing the keys 1-9 to set a speed. Most people
- will want a slow sweep using the speed of one.
-
- Now this is pretty, but texture map mode #1 has a trick up it's sleave.
- At first the base of the texture is the width of the entire image. But
- you can change that. By putting your finger on the letter 'q', and
- holding it down, you can watch the base of the image expand; lifting
- your finger off the key to stop. On some images this will create the
- illusion of racing down the highway at high speed, as if you were
- looking out the passenger side window. Pressing shift-Q (the upper case
- Q key) will r this effect. Different widths of the bottom of the screen
- in this mode, with different imagary, and with different mirror modes,
- provides for many interesting places to explore unique visual effects.
- When you are in texture map mode #1, and you have a mirror reflection
- turned on, press the plus and minus keys on your numeric keypad. This
- adjusts the horizon level of the image being reflected.
-
- There is one side effect (read that 'feature') of texture map mode #1.
- If you go into texture map mode #3, then back into texture map mode #1,
- the region of the image that is moving back and forth contains
- information left over from texure map mode #3. Sometimes this is
- interesting to look at, sometimes it is not. To reset it, hit the ENTER
- key.
-
- Texture Map Mode #2:
- ===================================================================
- In texture map mode #2 (invoked when you hit the letter 'T' the second
- time) you get a chance to explore the infinite number of effects a
- texture mapper can make. Once again the surface of the texure mapper is
- the whole screen, or half in mirror mode. But the points in the image
- being mapped move at random. Initially all four corners of the image
- map to the screen. Then the computer picks one of the four corners and
- moves it at random. After moving that corner for a while, it picks
- another one, gins moving it. Over a period of time you will watch the
- background image stretch and warp like so much silly putty in the hands
- of a person with a serious inner ear problem.
-
- After a while of warping the image about, KaleidoSonics will cause
- the image to unfold itself back into it's original state. Then it
- starts the whole thing over again. Hitting the ENTER key once while the
- image is warping will cause it to pick a location at random to warp to.
- Hitting the ENTER key twice will cause it to unfold itself. Running
- texture map mode #2 in any or all of the various mirror modes is a
- serious visual trip.
-
- Texture Map Mode #3:
- ===================================================================
- If you thought texture map mode #2 was strange and disorienting, then
- maybe you don't want to hit the 'T' key the third time. Texture map
- mode #3 pulls out all of the stops. Texture map mode #3 is almost
- identical to texutre map mode #2, with one big difference. Instead of
- doing a random walk on one of the four corners, it moves all four
- corners at once!
-
- The background image will spin, turn, twist, dissolve, and generally
- wreak visual havok on your computer screen. This effect with mirror
- mode turned on is, as Johnny would say, 'wild and crazy stuff'. Hitting
- the ENTER key works the same as in texture map mode #2. Virtually every
- possible image warping effect that can be created with a texture mapper
- is performed at some time or another if you let texture map mode #3 run
- long enough. Hitting the letter 'T' will take you out of texture map
- mode s you can go take a pill and reorient yourself. Texture map mode
- #3 is not for the surrealistically challenged. Bringing up the 3d cube,
- reflecting the background, with recursion turned on so that the image
- warping is reflected recursively in the cube and with mirror mode turned
- on will probably keep you hypnotized for a while.
-
- ===================================================================
- "Why doesn't the music on my SoundBlaster sound like the music on the
- KaleidoSonics CD?"
- ===================================================================
- The music on your SoundBlaster is being played an an FM synthesizer that
- cost the manufacturer a couple of dollars. KaleidoSonics does it's
- best to play the highest quality music possible on a low cost FM
- synthesizer. The KaleidoSonics music on the audio portion of the CD was
- created using a Roland Sound Canvas wave table symphonic MIDI
- synthesizer with chorus and reverb effects, a Kurzweil K2000 wave table
- MIDI synthesizer with digital signal processor, and a digital effects
- processor all digit stered in a professional studio. The music harware
- alone cost almost ten thousand dollars. Enjoy.
-
-
- ===================================================================
- "My screen is going crazy! How do I fix it!"
- ===================================================================
- Press the letter 'F' to fix it. It will reset that image with
- everything turned off. If KaleidoSonics is going to be able to
- create lots of cool effects it can sometimes seem to get out of control
- and create way too much 'stuff' going on. I added the 'F'ix it key,
- just for this purpose.
-
-
- ===================================================================
- "KaleidoSonics is going too fast, how do I slow it down?"
- ===================================================================
- On some 486 machines, especially those with local bus video, you may
- find that some of the graphics effects go too fast for your taste, even
- with the speed set to one. Pressing the lower case 'L' key once will
- force KaleidoSonics to not exceed roughly 60 frames per second.
- Hitting it twice will slow it to 30 frames per second, and another time
- 15. At 30 or 15 frames per second the graphics will begin to look
- jerky. Hitting SHIFT-L (upper case L) will reverse the slow down
- effect, and KaleidoSonics will run as fast as it can.
-
-
- ===================================================================
- "I have a really cool picture on the screen, but it keeps automatically
- moving to the next picture. How do I make it stay on just one screen?"
- ===================================================================
- KaleidoSonics defaults to auto-advance mode, where it will advance
- through all of the pictures in KaleidoSonics. If you want to
- disable auto-advance mode, hit SHIFT-A (upper case A) to cause it to
- stay on just the one picture. To allow it to return to auto-advance
- mode, hit lower case A.
-
-
- ===================================================================
- "Ok, this is my last question. Why did you do this John, why?"
- ===================================================================
- Now that's a fair question. I created KaleidoSonics for a number of
- reasons. First, money. Mediavision, maker of the ProAudio Spectrum
- line of sound cards sponsored a programming contest for the product that
- best showcased their 16 bit digital sound card. Now even though I live
- off of a huge goverment sponsored research grant, I can always use some
- pocket change. So I decided to enter the 'programming' contest with a
- co-ordinated plan.
-
- My secret weapon was to create a product that showcased one the most
- talented and original composers in the country, Rob Wallace. I offered
- Rob half of any prize winnings in exchange for composing the music and
- providing the digital sound effects. Since Multimedia is the rage, I
- decided to pull visuals from the wide array of utilitarian multimeda CD
- products available, like Media Clips and Wraptures. These CD's contain
- breathtaking imagary that you can incorporate into your own multimedia
- presentations, and allow you to act cocky as if you had created it
- yourself. Since I'm cocky by nature, and I love to leech off of the
- creative talent of others, I purchased every single MediaClips and
- Wraptures CD available and used only the most breathtaking photographs
- from each.
-
- After aquiring this great music, and beautiful photographs, I applied my
- vast knowledge of the assembly language instruction 'REP MOVSD' to make
- some killer visual effects. I don't know why watching computer visual
- effects is so captivating, but for some reason it is.
-
- At this point KaleidoSonics had grown to be a much bigger product than
- something just for a programming contest. (It took 3rd place, following
- a couple of very clever Windows programs) Since I am such a huge fan of
- Rob Wallace's music I started scheming up ways we could produce a
- 'CD-ROM' as an excuse to master Rob's first album. As the first
- official Rob Wallace groupie, as well as president of the Rob Wallace
- fan club. I searched for a publisher that would let us produce, market,
- and promote a Rob Wallace album, with KaleidoSonics software as a visual
- accompaniment. For those of you who get to hear the digitally mastered
- KaleidoSonics soundtrack I think you will be amazed at what Rob can do
- with a MIDI synthesizer. This may well be the first music CD produced
- and mastered in a 100% MIDI studio.
-
- I hope you get as much enjoyment out of KaleidoSonics as Rob and I have
- had creating it. If it is a success we look forward to producing a new
- album, and a new piece of visual art to go with it. Please enjoy.
-
-
- ===================================================================
- Bio: John Ratcliff
- ===================================================================
- John Ratcliff is a graphic artist, designer, and programmer who lives in
- St. Louis with his wife, Terry, and four children, Douglas, Johnny,
- Lauren, and Alex. John's diverse background includes development of
- numerous educational software products, a 5 year stint as a
- cardiovascular researcher at St. Louis University, and more recently as
- a computer game author. His entertainment products include 688 Attack
- Sub and Seawolf from Electronic Arts and KaleidoSonics from Masque
- publishing. John has contributed video, communications, music and sound
- technology to over 100 entertainment, educational and multimedia
- products. He is already starting on new projects in virtual reality
- simulation and interactive art and music.
-
-
- ===================================================================
- Bio: Rob Wallace
- ===================================================================
- Rob Wallace lives and works in a MIDI studio he has built in his home in
- Glendale, Arizona, which he shares with his wife, Jean Marie, and two
- sons, Bobby and David. Rob Wallace has produced music for dozens of
- computer games and multimedia products. He has done work for The
- Software Toolworks (Miracle Piano Teaching System, Mario's Missing
- Deluxe) MECC, Masque Publishing, Compu-Teach, Accolade, and many others.
- KaleidoSonics is Rob's debut album. (Available on CD or tape) a rich
- combination of new age and jazz fusion performed on MIDI synthesizers
- such as the Roland Sound Canvas and Kurzweil K-2000. In addition to
- being the industry's leading interactive media composer, Rob has
- supported theatre, music groups, and public radio as well as composing
- for film and television. Rob is looking forward to doing a follow up
- album to KaleidoSonics as well as doing more composition supporting the
- visual arts.
-
- You can contact John Ratcliff electronically in the following fashion.
-
- John W. Ratcliff
- CSERVE: 70253,3237
- GENIE: J.RATCLIFF3
- BBS: 1-314-939-0200
-
-